// What you get
What does mobile app development include?
You get an app for Android and iOS at one price for both platforms, up to seven screens designed and approved before any code is written. User accounts and in-app payments are inside the package, with a backend added only when the app actually stores data. We handle Apple Developer and Google Play setup, device testing, store listing and submission, and the first response to any review notes. The app ships with the source code in your Git repository and the store accounts in your company name, so nothing stays locked at the agency.
iOS and Android, one build
One cross-platform codebase serves both stores, so the second platform does not double the bill.
Screens designed first
Up to seven screens are drawn and approved before code, so you see the app before you buy it.
User accounts
Sign up, log in and profiles, with email or social sign-in wired to a backend you own.
In-app payments
Card payments or store billing, set up to match Apple and Google rules from the start.
Backend when needed
Content-only apps skip the server, apps with accounts, messaging or payments get one that scales.
Store submission
Listing, screenshots and submission to both stores, plus the first reply to any review notes.
Built into every app
// Pricing
How much does mobile app development cost?
The build is $3,297 and you get that price as a fixed number before work starts. It covers iOS and Android, up to seven screens, user accounts, in-app payments and submission to both stores. The second platform does not move the price, and accounts and payments do not step it either, they just add days to the timeline. Annual maintenance is $1,647 a year and it is not required, but without it an app tends to fall out of the stores within about two years as their rules change.
Hourly billing moves the risk onto you. With a fixed price we carry that risk, which gives us a reason to pin the scope down before we start. If the scope changes, you get a new quote before anyone writes a line of code, not a surprise on the invoice.
The build is $3,297 for up to seven screens across iOS and Android. Annual maintenance is $1,647 and is not a condition of the build. The maintenance agreement runs for one year, is paid a year in advance, has no notice period and does not renew on its own.
Mobile app
For founders who need one product live on both stores.
$3,297 build
iOS and Android for one price, up to seven screens, accounts and payments included. Maintenance is $1,647 a year and is not required. The maintenance agreement runs for one year, is paid a year in advance, has no notice period and does not renew on its own.
iOS and Android from one build, up to seven screens
User accounts and in-app payments in the package
Source code in your Git, store accounts in your name
Ships in 7 to 21 days, depending on scope
All prices are in US dollars, with no hidden line items. The price covers the scope listed in the quote. If the scope changes, you get a new quote before anyone keeps working, not a line on the invoice.
// Timeline and process
How long does mobile app development take?
An app of five to seven screens with no backend ships in 7 days. An app with accounts, payments or third-party integrations takes 21 days, because it needs a server and testing on real devices. On top of that sits store review: Google Play usually clears in days, Apple takes longer and can ask for changes. We start device testing early and submit to the stores as soon as the build is stable, so review time does not get bolted onto the end.
Step 1
Intro call
Thirty minutes, no charge. We work out what the app has to do and who is going to use it.
Step 2
Quote and sign
Fixed price, exact scope and timeline, on paper, before anyone writes a line of code.
Step 3
Build and test on device
You get the app on TestFlight and an internal Android track early, and comment while it is built.
Step 4
Submit and launch
We submit to both stores, hand the accounts to you, and a month of fixes goes without charge.
// Selected work
What have we built?
Real projects, still in production: Mary Jana, a hair cosmetics site and shop; Jasmin Adventures, a tour operator where the job was speed, measured through Core Web Vitals; Cvecara Nena, a florist with online ordering and delivery. These are web builds, and an app and a website usually share one backend, so the same team that shipped these products would build and connect your app.
Mary Jana
Hair cosmetics site and shop
Jasmin Adventures
Tour operator, speed optimization
Cvecara Nena
Florist with online ordering and delivery
// Questions
What do clients ask before they order an app?
Five questions come up on almost every first call: does the price cover both platforms, what does it cost with accounts and payments, do I need my own server, what happens if Apple rejects the app, and can you build the website too. The answers are here, in full, and they do not change once you become a client.
Can you build the app for both iOS and Android at the same price?
+Yes. The build price is $3,297 and it does not move with the second platform. One cross-platform codebase runs on both, so the extra work is store setup, device testing and a few platform-specific adjustments, not a second app written from scratch. You get that price as a fixed number in the quote, before work starts.
How much does it cost to build an app with accounts and payments?
+Accounts and payments are the line where an app needs a backend, but the build price does not step with it: $3,297 either way. What changes is the timeline, which moves from 7 days to 21, because the server, sign-in and payment flow all need testing on real devices before launch. The maintenance year covers the backend too.
Do I need my own server?
+Only if the app stores user data. A content-only app that just submits a form does not need one. Accounts, messaging, payments and AI features do, and for those we usually run a managed service rather than a raw server, so you are not paying someone to babysit a machine. The setup is opened in your accounts, so the data stays yours.
What happens if Apple rejects the app?
+It happens and it is a normal part of the job. Most rejections come down to privacy, tracking or the payment method, and the review note tells you which. We read the note, make the change and resubmit at no extra charge, because handling review is part of shipping the app, not a separate line item.
Can you build the website too?
+Yes. The app and the website often share the same backend, so building both together costs less than building them apart, and the accounts, catalog and payments stay in sync. If you already have a site, we connect the app to it instead of rebuilding it.